Fair enough about the red FXOs, when filming so many different scenes you lose track of what cars you have and haven't used But the main car is of course modelled with a Vauxhall Astra skin to help differentiate.
No, the suspense comes from the fact that you don't know why the Toyota is chasing the Vauxhall. As I said before, this works on the same basis as the movies Duel and Grindhouse: Death Proof.
Now you're just nitpicking But as was stated before, skid marks were disabled since the tracks were covered in them which wouldn't look good for takes. And I don't really understand your other point to be honest.
As Luke said, we were considering that but to be honest I felt that the final ending actually worked out better, as I triumphantly drive off into the distance after causing such chaos.
I should explain that my intention was to make it feel like an authentic movie car chase, nothing more nothing less, which isn't something that is done very often here since LFS is, afterall, a racing simulation so I appreciate that it won't appeal to everyone.
As for the lack of plot, this was all deliberate. It works on the same basis as Duel and Grindhouse - you don't know why the other driver is so intent on chasing his target down which adds to the suspense factor. So I don't feel my desired effect would have been quite as accomplished.
As a response to a few other criticisms, I did my best to iron out any possible flaws but there were some things that were simply unavoidable at the time. We tried various setups but the ones we used in the end had the desired effect, so I was happy with them. There are probably many other goofs that nobody has mentioned too, which for a project of this ambitious nature (bare in mind too that this was our first ever LFS movie) is inevitable. As Mp3 Astra said, try to imagine it outside of LFS
Having to contend with so many sound files in one project probably wasn't going to be flawless. I hate to think how many sounds were used in this project - you should see the project window
Glad you liked it MP3Astra! Yes, I am probably the biggest fan of movie car chases which I think showed in this movie, I really wanted to translate that into an LFS machinima as best as I could. You are right, I used the sounds from Ronin at one point along with an insane amount of other movies. In fact, Ronin even makes a cameo appearance if you look closer at some shots...
Were there any crash sounds in particular you thought could be better? I really scoured hard to find the best sounds I could to fit the scenes as convincingly as possible so I am curious.
For my first movie to be even nominated for the LFS movie of the year would be such an honour. I just tried to do something original.
Thanks! And much work there was too. I'm sure there are many continuity errors in the film but it's quite a task to manage. I suppose you could say it is all the more movie like if it has goofs
Glad you enjoyed it ATC Quicksilver, with regards to your feedback it would be quite hard to disguise the roll setups, and the scene where the main car didn't load properly it was again difficult to remove this due to server lag and I had to include the whole shot in that instance otherwise it wouldn't have worked. Anyway, I'm glad you liked it, it is always very rewarding to finally gather feedback after working for so long on a project.
The long awaited Collateral Collision is finally here, which marks our first ever venture into LFS movie making.
Pushing the boundaries of the racing simulation Live For Speed, Collateral Collision is the result of a huge collaborative effort from the Live For Speed community, along with my dedicated passion for movie car chases. Our aim was simple - to deliver the most authentic representation of a movie car chase that was physically possible within the realms of a machinima film.
As a result, Collateral Collision was a hugely ambitious project, with incredibly long filming times and editing sessions. Not a second that you see has been overlooked and every sound you hear has been meticiously dubbed from other sources. To say the least, a tremendous amount of effort has been put into this project, in terms of both the filming and the editing.
To put it simply, we feel that Collateral Collision is the most definitive and comprehensive machinima car chase experience, which aims to mimic the likes of car chase staples such as Gone in 60 Seconds, Bullitt and Ronin.
As a lone driver sets off, little does he know that another malicious driver is about to give pursuit, with dire consequences that result in a grueling chase sequence of life and death. Think of it as Duel meets Grindhouse: Death Proof.
Thank you so much to Adrian for submitting the review to polepositiondriver.com, it is greatly appreciated and your comments were very kind indeed.
Polepositiondriver.com will have a dedicated page with the videos embedded at some point, but for now I do not want to give a specific time of release as it is impossible to say. It will be posted whenever it has finished uploaded, which should be later on this evening, hopefully after 6pm tonight A download link along with a 2 part youtube video will be posted.
I'm pleased to announce that the release for the long awaited Collateral Collision project is finally imminent!
For those that either weren't around or have since forgotten, Collateral Collision is a huge video project that myself and Unknownrisks undertook, designed to be the most authentic machinima car chase experience in LFS. All I will say is that it strays outside the racing boundaries of LFS - think Duel meets Grindhouse: Death Proof.
I'm sorry it's taken this long to put everything together, but hopefully you will find that all of your efforts were worth it in the end.
We are hoping to release Collateral Collision on Monday the 27th July.
As a reminder, you can view the teaser trailer which we posted last year:
Thank you everyone for your patience and we look forward to presenting the final release - I can assure you that a tremendous amount of effort has been put into this project, in terms of both the filming and the editing, so fasten your seatbelt!
Fantastic work squidhead, I particularly liked the night time filter you used, it creates a real sense of atmosphere, as did the sound effects used throughout. Looking forward to more